Thursday, January 31, 2019

HolidayWrapup - Mobile Drives Traffic

If eCommerce is part of your strategy you should be paying close attention to the trends in customer shopping habits.

The shopping season in 2018 was dominated by mobile touchpoints as customers increasingly get out their phone to shop.

Here is a snippet from the report:


Mobile shopping eclipsed desktop for the first time during the 2018 holiday season: 48% of orders came from mobile devices while just 44% came from desktop or laptop computers, according to Salesforce. Mobile accounted for 66% of all e-Commerce traffic during the season, and 74% of shoppers browsed from a mobile phone on Christmas Day.


Here is the full story:

https://www.retailtouchpoints.com/topics/omnichannel-cross-channel-strategies/holiday-wrap-up-mobile-dominates-e-commerce-driving-66-of-traffic

Here is one other point.  For years now we have seen the growth of mobile as a point of interaction between retailers and manufacturer brands while sales has been dominated on a desktop style device.  That is trending towards a pure mobile-first interaction.  The customer shops on their phone, finds what the want on their phone and buys it there too. We are projected to pass the 50% threshold within the next 2 years.

Here is that data:

https://www.statista.com/statistics/249863/us-mobile-retail-commerce-sales-as-percentage-of-e-commerce-sales/

Happy Reading,

J.W. Gant

State of Mobile Report

App Annie is well-positioned to comment on what is happening with mobile apps as they've been crawling the app stores from nearly the beginning.

Their 2019 report is worth reading for a free registration but you can get a quick run-down via Forbes. Basically mobile gaming is a massive business and is still growing at a double-digit rate.

Here is a snippet from the piece:

Global app store consumer spend reached $101 billion in 2018, up 75 percent from 2016. This figure is expected to exceed $120 billion in 2019, according to mobile data and analytics provider App Annie. The company released its annual The State of Mobile in 2019 Report — a comprehensive guide for businesses looking at mobile.
Here is the full article:

https://www.forbes.com/sites/tjmccue/2019/01/30/mobile-app-state-of-mobile-2019-report-from-app-annie/#6d3a8eb434ab

Go here to get the full report:

https://www.appannie.com/en/go/state-of-mobile-2019/

Happy Reading,

J.W. Gant

Wednesday, January 16, 2019

My Apple Watch and Why I Don't Miss It

I was among the first users of the shiny new Apple Watch when it was released.  My pre-order was successfully entered a few hours after it opened so it took a few weeks before mine arrived.  Since then I've blogged about it with some regularity.

Initial thoughts were quite positive.  I especially liked how I could tailor the notifications to the watch.  My phone would buzz constantly with emails, work emails, and text messages.  If it buzzed at my watch I knew it was important.  Finally, I could set my phone down and forget about it.

The exercise tracking was nice as well.  An always on way to track everything you do.  The results surprised me.  Some of the things I did that wiped me out (snow shoveling) actually didn't burn a massive amount of calories like I thought it did.  However, the simple acts of walking around and doing little tasks like washing the dishes after dinner burned more than I thought.  Really informative.

Then, something happened.

Reports the first version of the watch had an issue with the battery expanding, enlarging, over time resulted in Apple raising the warranty from 1 year to 3.  The battery would get so large it would pop the device apart, never at a convenient time.

At 3 and a half years my watch flew apart during a workout.  That was about 4 months ago and I haven't worn it since.

I don't miss it.

The benefits have mostly run their course and the drawbacks I hadn't really identified while I was wearing it have at last been revealed.

That 15 minute weightlifting workout that I stretched out to ensure I "got credit" for a workout by hitting the 15 minute mark?  Gone.  I do the same work in 10 minutes now.  I don't have to worry about recharging it, or ensuring it is always on so I "get credit" for whatever I'm doing.  I just do it.  If I go on a run I really want to track my times.  My phone is always present so I just use an app there.  It works.

I don't feel I need the Apple Watch any more and I don't really want it.  I do feel it helped me on my journey to get back in shape but that time has passed, I've learned from having its tracking on me all the time, but I no longer see incremental gains from continuing to wear it.

Here is a great little article from 2016 on smart watches, watches in general, and other options such as the little chronos smart attachment for traditional watches:

https://thenextweb.com/plugged/2016/08/24/an-amateur-watch-collectors-thoughts-on-smartwatches-after-wearing-one-for-a-month/

Here's one great little snippet from that piece:


Perhaps the most important factor in deciding whether a watch is worthy of gracing your wrist is whether you miss it when you’re not wearing it. While I found the Pebble to be handy and good at the things it can do, I didn’t mind switching it for one of my analog watches and not receiving notifications or replying to messages with it. Using my phone doesn’t take much longer, and I’m happy to be able to choose a watch that I enjoy looking at.

So the question then changes doesn't it?  Should you buy a smart watch?  Maybe, but not for the reasons you think. If you want to get really extravagant on your spending and buy one of the GPS fully wireless connected smart watches such as the newest Apple Watches then you'll see lots more benefit over my first edition.  That is exorbitantly expensive though and I don't think most people will go that route.  If you aren't really in tune with your body, your movements, your level of activity then pick one up and wear it for a year or two.  You'll learn a lot about yourself. Power users still have some gains to reap from smart watches with the notifications but you can get a lot of that by simple self control.  Limit your screen time.  Period.

Good luck and Happy Reading,

J.W. Gant

Mobile Payments Update

I've been following mobile payments since I worked in the field a few years ago.  It is interesting in a few ways but mostly because I view it as a leading indicator of overall digital transformation.

Paper money will never die but we are increasingly likely to have our phones with us while having no paper money.

The reason retailers want it is for the digital relationship it enables with their customers.  After all, money isn't broken so what is the real driver of adoption?  Buy 10 coffees at Starbucks and get the 11th for free, that's what is driving adoption.

Here is an update on the state of mobile payment adoption:

https://www.clickz.com/mobile-payments-2019-beyond/222602/

Happy Reading,

J.W. Gant

Friday, January 11, 2019

Digital Product Management - Modern Definitions

What is Product Management as it relates to software development, digital?

This is a question with quite a few answers so I've decided to lay out some of my thoughts.  This will be a sketch of what may become a White Paper.

For those readers who look to me for retail, digital interactions for businesses, future technology ideas, etc., this post may not be for you unless you are curious what the process is behind the work that drives those items.

What does the title mean?

Product Manager - Product Owner - Product Team Lead

Most shops run some form of agile development method in today's world.  There are many flavors of that some looking more like traditional waterfall SDLCs, some running in a Lean Startup way, etc. Most software development is attempting to create value for some user who may be a customers The Product world bridges the gap between the users/customers and the engineers who build them.  I like to say, a Product Manager is most focused on everything leading up to the point where a team of engineers has to build something.

Product Manager

A manager should be managing something.  Some process.  Adding value in some way.  The Product Manager role is about as diversely defined as anything I've ever heard of.  Some are "Strategic" product managers focusing solely on understanding the market, crafting the product vision and managing the product roadmap.  Some then handoff to a Product Owner who manages the SDLC process writing user stories to ensure the software gets written.  Some do the user stories themselves.  Some have more senior Product Managers owning the roadmap and only contribute ideas in to it, maybe a Director.  Some even own the P&L though that is rarer.  Most have some ownership and often a bonus structure emphasizing the profit their product brings to the company.

Product Owner

This is the one that creates the most controversy outside looking in.  A shop decides what the role is and often can't imagine anything else.  However, outside of that shop you can find many flavors of Product Owner. I'm going to split it in to two definitions.

Product Owner - Senior Product Manager

This flavor is most often a Product Manager who writes user stories.  However it may also indicate a very senior Product Manager, more of a General Manager who owns the P&L.

Product Owner - Agile

Epics, Themes, user stories, the backlog are all the items this Product Owner focuses on.  Often this flavor does not have direct ownership of the roadmap and is not concerned with P&L or profitability of the product.  This Product Owner focuses on managing the SDLC from the perspective of product.  In many ways this person is the modern Business Analyst.

Product Team Lead

This is another one that might have radically different flavors.  The "Team Lead" indicates someone who may be a group manager, maybe managing other Product Managers.  However some shops place this role as the literal SCRUM master focused on managing the SDLC from the perspective of product.

Where do the opportunities lie with these definitions?

A complete vision of Product Management for software must be end-to-end, from the customer to the engineers.  Along the way there are opportunities for better or worse fits.  Here are a few:

Lean Product Management

If you need quick, iterative, product development this should be your focus.  It is an extension of the more familiar Lean Startup methods that focus on bringing value to market quickly.  This is a mindset that marries with agile product development and should result in increased throughput from the engineering team.  Where it varies slightly from Lean Startup is mostly on the focus of the Product Team and how to best utilize an agile development shop.  Otherwise, it is the same mindset you'll find throughout Lean Startup thinking.  You the Product Manager only has a hypothesis of what the customers in the market will find valuable.  Working with customers you should be able to scratch out an idea that may have value.  Create a simple mockup and get it in front of some customers for feedback.  Put together your best informed guess, make it as small as possible to add value, and write the user story to get the engineers to build it. Then get it in the hands of those customers who most wanted the new product/feature.  Then iterate based on how they actually use it and don't be afraid to scrap it all together.

Here's one I got from a CTO recently.  Take the typical agile user story, now recognize you really want to get a MVP to market as quickly as possible to begin the iterative process of identifying value for your customers.  Do you, as the Product Manager, really need 5-10 acceptance criteria or is there actually 1 or 2 that most likely result in a minimally viable product (I'm looking at you InsightSquared)?

Your embrace of Lean Product Management should be a natural fit to the company's culture, maturity of product line, and SDLC processes.

Roadmap

If your product line is young you should have a flexible roadmap under most circumstances.  In some cases the clients and the capabilities of the industry map out the roadmap to great detail even for young products (I'm looking at you TRUX).  In others there is no defined idea of where the value is and flexibility is a must.  Finally, if your product is mature and well-established you may want to introduce a quantitative approach to product roadmapping where a variety of data inputs might result in a top 10 list of product features to focus on.

Customer Interactions

The definition of a customer and what constitutes "sales" can vary greatly but basically these are the people paying money that keeps your company around and the sales team is focused on growing that area.  If its a platform for social connections you may have a "growth" team instead of traditional sales (I'm looking at your Alignable). The Product Team that has incentive to see their product profitability rise will likely have interactions with Sales and Sales Engineering to help close deals and make the customers happy.  They may be out at trade shows as the voice of the product and bringing back their interactions to be the voice of the customer.  Maybe thought leadership can be displayed in the space by blog posts, white papers, or a CAB - Customer Advisory Board.

UX

The User Experience a customer has with a product can make or break a product depending on a variety of factors. Generally business power users are more forgiving of lesser quality UX design.  They just want the results afterall.  However, UX is important in this area as well as you may inadvertently hide features in a poor UI and lose customers over the poor experience.  Further, as the product matures it is likely features will be added and a lack of UX vision can result in some kind of Frankenstein product with a poor UX that results in lost customers.  Generally, the more mature a market space the more important UX is to differentiate a product and the more consumer-facing a product is the more important UX is.  Product comes in to play as owners of the roadmap and the overall product vision.  Have knowledge of UX and have a plan, but be flexible in achieving your goals and remain focused on the customer.  A company that isn't growing is probably declining.  A product who's sales are not climbing is probably seeing diminishing sales.

There are a thousand more points that could be made on this subject but this outline is my start at defining a modern Product Management shop and helping folks understand the varying definitions for the titles out there and the varying processes available to them.

Happy Reading,

J.W. Gant

IoT Connected Experience In Stores

The in-store shopping experience is going to continue to be more interactive.  Digital relationships are a must for the store of the future, happening today.

I first really jumped at this with BLE, bluetooth, interactions with smart phones and then smart watches.  That is still ongoing but there is a real opportunity to do it a different way and it appears Kroger is teaming up with Microsoft to do just that.

Read the story here:

https://www.mobilepaymentstoday.com/news/microsoft-kroger-to-test-connected-experience-grocery-stores-in-pilot/

Here is the blurb that should catch your eye:

Store associates will also be able to use the technology to speed up curbside pickup and Kroger will use the Edge technology to sell digital advertising space to consumer packaged goods brands, according to the release.

Thank to a few of the folks previously from MCX who pointed this piece out on LinkedIn.  You know who you are.  :-)

What we absolutely know is the impact the great recession, combined with ever-improving store brand generics is having on traditional consumer packaged goods. During a recession shoppers cut back.  They try out the store brand version of whatever CPG widget or food stuff they think suits them.  The quality of these has increased dramatically over the decades and the average consumer likes it, then never goes back to the more expensive "name brand" version.  CPGs are desperate to get customers back and they have huge advertising dollars to work with.  Enter the Edge technology system.

Happy Reading,

J.W. Gant